Game · Strategy
Emberwatch
A tower defense across four realms. Choose your towers, plan your defences and face waves of enemies.
Available on the App Store
A closer look.
2 screenshots
Open screenshot ↗
Open screenshot ↗The technologies
Swift · SpriteKit · React · TypeScript
Swift and SpriteKit for the iPhone and iPad app; React and TypeScript for the web edition.
Context and challenge
A strategy game with a fantasy campaign, developed for the web and as a native iPhone and iPad app.
Bring tactical choices, map readability and touch controls together without obscuring the battlefield.
The solution
The campaign travels through forests, ice, deserts and volcanoes. Distinct tower behaviours, routes and bosses shape the player’s decisions. A side panel in the native app groups towers and controls.
What it includes
- Four realms, each with six waves and a dedicated boss.
- Eight tower types with upgrades and different attacks.
- Pause, game speed controls and automatic saves.
- An endless mode after the campaign.
Designing the interface
The map stays at the centre of the experience. Battle information and controls sit around its edges, with attention to the available space on iPhone and iPad.
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